For those who aren’t familiar with the game Animal Crossing it’s a game series available from Nintendo with the newest addition to this being Animal Crossing: New Horizons which was released on the Nintendo Switch in March of 2020. In this game you play as a human who has moved to a deserted island and need to gather villagers in the form of multiple talking animals and build a house as well as populating the island with shops and attractions along the way. The game even lines up with real time events such as Halloween, Thanksgiving and Christmas.
You are able to gain items for you house including musical instruments, and this is where the fun starts. Each instrument is (slightly) playable meaning you can interact with them and they will make different noises. A YouTuber of the name Mako Ray realised this and took a sample of each tone of the instruments and decided to make an Animal Crossing cover of the famous Africa by Toto using Vegas Pro to stitch it together.
This video reached over two and a half million views and continues to draw people in. The fact that people are now using games to make music amazes me and I have put the finished product and photo of the final editing piece below for you to view and see how this amazing piece of work was made and what the final outcome was. Maybe even try it yourself!
Module task 1 was to create a max pat which used aspect of what we have previously used and make something original, as explained below I created a sound to video pat in which sound is translated to video and then merged with the original video to create an overlay which you are able to change by controlling aspects by using a jit matrix passed through to a jit op.
Arduino is an open-source electronics platform based on hardware and software which has multiple purposes. You can tell your board what to do by sending a set of instructions to the microcontroller on the board using the Arduino programming language.
Arduinos have been used in thousands of different projects however the project I have been looking at in particular is a Lo-Fi orchestra made out of multiple Arduinos as well as some MIDI outputs such as a monitor and synthesiser. The artist who creates covers of songs and TV and film soundtracks has coded all of the music into the Arduinos himself and simplified the music to help give the Arduino a chance where possible. Once all of this has been assembled he attaches a Pringles tube to act as a speaker and plays the songs out using a fully coded Lo-Fi orchestra.
The channel called Simple DIY Electro Music Projectsrecently released a video where he coded the Good Omens opening theme into the Arduino and played it in its entirety which also caused the song to get stuck in one of the Arduinos.
He’s also created videos and posted on his blogs outlining his set up for the orchestra and explaining what each item in his set up does.
The amount of time this man has put into projects is incredible and it’s definitely worth viewing his channel to see what videos he’s done and what he continues to do.
During this module I will be looking in to ways to manipulate and use a range of different software’s and hardware’s in order to make music and sounds relevant to personal projects. The four categories I will be looking at are existing hardware, existing software, framework hardware and framework software. I will be researching these categories in further detail by using resources such as YouTube videos, books and where possible contacting people in the relevant fields. I will also be using different software’s and hardware’s across the module to get a feel how each one works and will act differently depending on how you wish to use it and what this may benefit when it comes to using it for any pieces of work in the future.
I am currently interested in creating immersive sound and soundscapes for experiences such as escape rooms and walkthrough mazes like those experienced at Thorpe park fright nights and Halloween Horror Nights in Universal Orlando. I want my research to express how I have taken this into consideration and find the best and most efficient way to use items such as sensors and sound triggers to work out when is best to use them. I also want to try different software’s and see how different platforms can be used to their ability when it comes to creating sounds as I really want to get across that sound can hugely impact the way you experience attractions.